Game balancing
01-15-2013, 09:04 AM
Post: #121
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RE: Game balancing
(01-15-2013 01:30 AM)XixonDale Wrote: So, maps with holes in them like Thorn Gully will never be an option anymore for the map creators.... It's not really the holes but the fact that the map is large, combined with the way it is constructed. Obviously, reaper might need more fixing than thorn gulley |
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01-28-2013, 01:57 AM
Post: #122
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RE: Game balancing
I wonder what's coming in the update, I guess it's 3HP Thorns because we didn't get to test anything else. Brace yourselves... =/
jesusfuentesh Wrote: Harti is like the silent lion. He never says any word, but when so, he was just waiting for his victim haha |
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01-28-2013, 02:03 AM
Post: #123
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RE: Game balancing
3hp? Hmmm....
GC: Great Wolf Sif
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01-28-2013, 02:43 AM
Post: #124
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RE: Game balancing
(01-15-2013 05:01 AM)lawtai Wrote: I wonder if this would work at all. What if the veggienaut units could move onto their own vines? So that there was no movement restriction. Also, if you're attacking a unit that's sitting on a vine, it has a 2HP shield that must be destroyed first. You would only be allowed to move through your own vines though. Maybe more like hiding units in vines. Like a spy sniper |
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01-28-2013, 09:40 AM
Post: #125
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RE: Game balancing
I've been using veggies in 2v2, and I have to say that I don't think they're underpowered. I think that after a buff they will be really good. Possibly OP.
1v1 2v2 with dakdak97 and boyoxneder gc:connor3491 |
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01-29-2013, 03:59 AM
Post: #126
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RE: Game balancing
(01-15-2013 05:43 AM).Memories. Wrote:(01-15-2013 05:01 AM)lawtai Wrote: I wonder if this would work at all. What if the veggienaut units could move onto their own vines? So that there was no movement restriction. Also, if you're attacking a unit that's sitting on a vine, it has a 2HP shield that must be destroyed first. You would only be allowed to move through your own vines though. don't forget you can boost Thorns to 3 health too GameCenter: ElPared Crying Foot OSN Player Profile: ElPared -- I'm always posting both wins and losses, critiques welcome |
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01-29-2013, 05:31 AM
Post: #127
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RE: Game balancing
(01-28-2013 01:57 AM)Harti Wrote: I wonder what's coming in the update, I guess it's 3HP Thorns because we didn't get to test anything else. Brace yourselves... =/Are 3HP thorns bad? Your emoticon makes me think they're bad... |
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01-29-2013, 05:34 AM
Post: #128
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RE: Game balancing
(01-29-2013 05:31 AM)EkoFox Wrote:(01-28-2013 01:57 AM)Harti Wrote: I wonder what's coming in the update, I guess it's 3HP Thorns because we didn't get to test anything else. Brace yourselves... =/Are 3HP thorns bad? Your emoticon makes me think they're bad... I think what Harti is getting at is that it still feels imbalanced. |
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01-29-2013, 05:41 AM
Post: #129
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RE: Game balancing
I still wish we could have tested 2 hp thorns that regenerate back to 2 hp at the end of every turn.
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01-29-2013, 09:12 AM
Post: #130
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RE: Game balancing
just got the update, it is indeed 3 health Thorns, and you get a wit for killing thorns "directly," whatever that means
GameCenter: ElPared Crying Foot OSN Player Profile: ElPared -- I'm always posting both wins and losses, critiques welcome |
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