Game balancing
01-13-2013, 03:22 AM
Post: #101
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RE: Game balancing
(01-12-2013 01:31 PM)garcia1000 Wrote: If you want to show the 3HP thorns is a bad idea, the more effective way is to show that it loses to Scallywags just as bad as before.They don't. On Sharkfood Island, that is. jesusfuentesh Wrote: Harti is like the silent lion. He never says any word, but when so, he was just waiting for his victim haha |
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01-13-2013, 04:08 AM
Post: #102
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RE: Game balancing
(01-13-2013 03:06 AM)connor34911 Wrote:(01-13-2013 01:20 AM)ImperialSun Wrote: 3 hp seems more balanced (I've seen some of the games). Peekaboo is shit map to play against scallywags. If your on a big map, and your opponent spawns a bs, just attack from somewhere else. The smaller maps require more strategy |
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01-13-2013, 05:17 AM
Post: #103
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RE: Game balancing
The mobi cost just as much as the other specials and yes they can port other units but they themself can't attack for any damage. So when you spawn a mobi you are instantly behind in attacking ability.
I have a hard time seeing how the mobi are over powerful, the only reason I started using adorables was because I was sick of losing to people who think turtling two bombshells is a strategy. With adorables you can at least use you imagination. |
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01-13-2013, 06:14 AM
Post: #104
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RE: Game balancing
bump?
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01-13-2013, 07:07 AM
Post: #105
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RE: Game balancing
(01-13-2013 04:08 AM)game_taker Wrote:(01-13-2013 03:06 AM)connor34911 Wrote:(01-13-2013 01:20 AM)ImperialSun Wrote: 3 hp seems more balanced (I've seen some of the games). I understand that, and I am fine with that. What I don't get, is why when I say scally is OP on X Y and Z map, the response is "the smaller maps require more strategy", but then everyone complains about mobi users USING STRATEGY to beat scallys. Then the response is "well mobi is OP so it needs to be nerfed". Its a joke. Scally users may have to learn strategy against mobi players. Maybe some of you are only ranked so high because you turtle, which doesn't require much "strategy". 1v1 2v2 with dakdak97 and boyoxneder gc:connor3491 |
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01-13-2013, 07:54 AM
(This post was last modified: 01-13-2013 07:57 AM by laYahooz.)
Post: #106
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RE: Game balancing
Playing scallywags requires a lot of strategy to beat the adorables on all maps. Especially thorn gulley. Also turtling is now a really hard strategy since the adorables can attack from various paths. Thus, turtling is a hard strategy to pull off effectively. Some of my favorite wins with scallywags have been those in which I successfully defend a mobi attack.
Also the adorables hit and run strategy, which is actually the best form of turtling now, is almost becoming as predictable then the bombshell turtling. I play veggies and feedback because every game I can have a more diverse strategy than the last. On 3hp thorns, I think it will work. I still like my suggestion on that thorns CANNOT be targeted from range. 3hp thorns more suggest thorns must be targeted from range. I guess feedback will have to rush the veggies to win |
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01-13-2013, 09:32 AM
(This post was last modified: 01-13-2013 09:36 AM by blckace.)
Post: #107
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RE: Game balancing
@Connor
Yikes, I honestly have never played a super titan from the top 50 that turtles, and I haven't seen any turtling replays at that level I don't know why people think balance issues are pertaining to a certain group of players or a certain level, I think it affects all levels but not everyone knows they are disadvantaged. Also, because all players eventually get better at the game this imbalance will affect them. I'm sorry to say this, your comments show that you don't understand the game very well or even what this thread is about Please read previous threads for a better understanding before making ignorant comments? |
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01-13-2013, 10:55 AM
(This post was last modified: 01-13-2013 10:56 AM by garcia1000.)
Post: #108
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RE: Game balancing
All I know is that all of the top scallywags players have changed to adorables.
Harti, if veggienauts are viable against scallywags, that is pretty good! They were already doing ok against adorables before. No idea about feedback. |
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01-13-2013, 01:31 PM
(This post was last modified: 01-13-2013 01:32 PM by Ser Purple Wolf.)
Post: #109
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RE: Game balancing
3 Hp sounds crazy overpowered to me. (Which can be a good thing I guess) I'd rather have 1 or 2 Hp with no children/parent rules. Then the real fun would begin.
GC: Great Wolf Sif
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01-13-2013, 08:01 PM
Post: #110
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RE: Game balancing
(01-13-2013 09:32 AM)blckace Wrote: @Connor To add on this, because the game is still quite new, there is a quite large 'strategical cliff' between the uber high ranked and the non-uber high ranked people. As the game exsists longer, more people begin to understand Super-Titan strategies, thus narrowing the strategical cliff. Therefore, Adorables being OP at high level play counts a bit heavier then Scallywags being OP at lower level play. A different point of view of the same problem: if you play at a lower level, and you can't beat Scallywags, the simple solution is to play better, right? |
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