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Outwitters Map Creator 1.2
01-12-2013, 01:59 AM
Post: #81
RE: Outwitters Map Creator 1.1
(01-12-2013 01:57 AM)garcia1000 Wrote:  How is anyone going to attack on that map?

Yes, I think it may be too turtley!

It'll be GG when you're up against GG of GG.
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01-12-2013, 02:31 AM (This post was last modified: 01-12-2013 02:32 AM by ImperialSun.)
Post: #82
RE: Outwitters Map Creator 1.1
I'll be honest GG. I rated it low due to bombshell and mobi (sniper) OP spots. Feedback will have a lot of trouble there.
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01-12-2013, 02:44 AM (This post was last modified: 01-12-2013 02:53 AM by Harti.)
Post: #83
RE: Outwitters Map Creator 1.1
I rated it "almost perfect" because of that because the overall idea is absolutely great but then again these chokepoints could've been considered subject to remove.

Haha whoops while I was writing this the map got edited Tongue
I would really want to play this map!!!
I feel here's a Glitch-like "sweet pocket" for the Bombshell too but it's not as OP as on Glitch. 5.0'd

jesusfuentesh Wrote:  Harti is like the silent lion. He never says any word, but when so, he was just waiting for his victim haha

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01-12-2013, 02:45 AM
Post: #84
RE: Outwitters Map Creator 1.1
I removed two obstacles in the center. I still think it is turtle-prone, though.

It'll be GG when you're up against GG of GG.
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01-12-2013, 03:05 AM
Post: #85
RE: Outwitters Map Creator 1.1
I think the spwans should be behind te base, but i Dont like maps with spwans to much in the line of fire.
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01-12-2013, 04:24 AM
Post: #86
RE: Outwitters Map Creator 1.1
(01-12-2013 02:44 AM)Harti Wrote:  Haha whoops while I was writing this the map got edited Tongue
I would really want to play this map!!!
I feel here's a Glitch-like "sweet pocket" for the Bombshell too but it's not as OP as on Glitch. 5.0'd

Oh, glad you like it so much! I think the removal of the center obstacles is a significant improvement. I would also enjoy playing on this level...I like to look at the maps that people come up with and devise strategies...what I would do if I actually played on them. I feel like this map offers several interesting strategies. Still feel that feedback is getting the short end of the stick, though.

It'll be GG when you're up against GG of GG.
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01-12-2013, 04:35 AM
Post: #87
RE: Outwitters Map Creator 1.1
I have made a 2v2 map called Grass Dome:

[Image: 122.png]

i've decided to go small again, with one spawn/player and one wit space/team. There are a lot of entry points, and it might get a little awkward, but WHATEVER!

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01-12-2013, 05:29 AM
Post: #88
RE: Outwitters Map Creator 1.1
Just finished my first map. The wit spaces are definitely different and I didn't really spend any time looking for flaws. Anyway, here is Wit Central.
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01-12-2013, 05:42 AM
Post: #89
RE: Outwitters Map Creator 1.1
(01-12-2013 05:29 AM)worldfamous Wrote:  Just finished my first map. The wit spaces are definitely different and I didn't really spend any time looking for flaws. Anyway, here is Wit Central.

I really like this map!

It'll be GG when you're up against GG of GG.
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01-12-2013, 11:13 AM (This post was last modified: 01-12-2013 11:30 AM by GreatGonzales.)
Post: #90
RE: Outwitters Map Creator 1.1
What do you think of this map? I got the idea from Harti's Deserted Desert map, which is just an entire sheet of desert tiles, nothing else. Soooo this is pretty different for a forked map. Tongue

3 spawns! Lots of pressure points...too many?

[Image: 123.png]

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