Tips for New Players
07-05-2012, 12:46 AM
(This post was last modified: 03-27-2013 02:54 AM by Kamikaze28.)
Post: #1
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Tips for New Players
Welcome to the World of Wits!
During the beta the testers gathered early experience with Outwitters and now that the game is released, we wanted to share our collected knowledge with you! This list was originally started by Onofre's Arm to help new beta testers get up to speed on strategy. It has since been extended by other beta testers (see below). We hope you find these tips helpful and look forward to you climbing the ranks. If at some point, you want to contribute, shoot me a PM or post in this thread. General
Hexes
Special Units
Unit Management
Miscellaneous
I am in no way affiliated with or authorized by One Man Left Studios, LLC. Any information on Outwitters I present is founded on personal experience, public knowledge or the Outwitters Beta Test. |
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07-05-2012, 02:40 AM
Post: #2
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RE: Tips for New Players
wats wits? and can medics rez?
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07-05-2012, 02:57 AM
(This post was last modified: 07-05-2012 03:01 AM by Kamikaze28.)
Post: #3
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RE: Tips for New Players
(07-05-2012 02:40 AM)knighthalo123 Wrote: wats wits? and can medics rez? Wits are your resource in Outwitters. You get 5 per turn no matter what, but there are Bonus Spaces on every map which will give you 1 additional Wit per turn each if you control it. But beware, your enemy can steal these Bonus Spaces from you! Your question about Medics and their ability to resurrect requires a little more explanation about the death mechanic in Outwitters. You are probably familiar with the concept that units whose HP (hit points) have been reduced to 0 remain on the field unless an enemy steps on them or you end your turn without resurrecting them (basically the Hero Academy model). This is not the case in Outwitters. Once your enemy reduces the HP of one of your units to 0, that unit explodes immediately and is gone. Medics are only capable to heal friendly units to their maximum health +1. As an example: a Soldier has a maximum health of 3 (that's what he'll spawn with) - if a Medic heals a Soldier, that Soldier will then have 4 HP. Healing a Soldier with 4 HP is not possible. I am in no way affiliated with or authorized by One Man Left Studios, LLC. Any information on Outwitters I present is founded on personal experience, public knowledge or the Outwitters Beta Test. |
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07-05-2012, 03:16 AM
Post: #4
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RE: Tips for New Players
oh i see, maybe u could have a new team with rez
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07-05-2012, 08:21 AM
Post: #5
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RE: Tips for New Players
Thanks for this, interesting and useful tips.
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07-08-2012, 12:14 AM
(This post was last modified: 07-08-2012 09:24 PM by Kamikaze28.)
Post: #6
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RE: Tips for New Players
I have added some tips (marked with New) to the list and would like to encourage you to participate in this thread or via PM. Don't be shy ;-)
I am in no way affiliated with or authorized by One Man Left Studios, LLC. Any information on Outwitters I present is founded on personal experience, public knowledge or the Outwitters Beta Test. |
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07-08-2012, 01:04 AM
(This post was last modified: 07-08-2012 01:05 AM by ArtNJ.)
Post: #7
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RE: Tips for New Players
Hi all! I am not quite as good as some of the beta testers listed as contributors, but due to an artifact of my participation in the beta test I automatically started in Clever league, where I have started 23-1. So while I am no grandmaster, I plainly know something about noob stomping
I have two tips for you: (1) In addition to "wits" -- your available action points and unit purchasing points -- there is a second resource that you spend in Outwitters. Lets call them "spawns" since they have no official name. On several maps, you only have one spawn site, and thus can only spawn one unit a turn, while on some maps you have two. Because spawns are limited, if you can get numerically ahead on units you can often stay numerically ahead on units, which with proper strategy and patience, can sometimes be converted into a decisive advantage. This is particularly true on maps with one spawn per side; (2) In my 24 games, I have purchased super units 3 or 4 times. Conversely, I have won maybe 8 or 9 games purely because a new player purchased a super unit unwisely. They ARE powerful and can win you games, and many of the stronger players use them more often than I do, BUT my advice to you as you start your journey is this: buy super-units VERY cautiously at first. Think twice, then think again. The Bombshell is a particularly bad idea to buy for your first time in a League game, since if you dont understand exactly how it works you are going to waste wits. Test the Bombshell in either pass and play or a random game. |
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07-08-2012, 01:59 AM
(This post was last modified: 07-08-2012 02:06 AM by Kamikaze28.)
Post: #8
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RE: Tips for New Players
I added your first tip to the list and your name to the contributors. Your second tip was already on the list.
I am in no way affiliated with or authorized by One Man Left Studios, LLC. Any information on Outwitters I present is founded on personal experience, public knowledge or the Outwitters Beta Test. |
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07-08-2012, 09:51 AM
Post: #9
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RE: Tips for New Players
New tips:
(1) if you capture a bonus wit square, you do NOT get a bonus wit at the start of the very next turn. Rather, the square becomes "controlled" and changes color at the start of your next turn, and you will get the bonus wit thereafter; (2) Mobi, the Adorables special unit can [cannot??] teleport allied units; (3) The Bombshell can do one and only transformation per turn, from mobile to armored artillery form, or vice versa, and cannot fire on the same turn that it transforms to armored artillery form. I havent tested 2 yet but I was wondering about it! |
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07-08-2012, 10:06 AM
(This post was last modified: 07-08-2012 10:07 AM by pookywb.)
Post: #10
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RE: Tips for New Players
(07-08-2012 09:51 AM)ArtNJ Wrote: (2) Mobi, the Adorables special unit can [cannot??] teleport allied units; It would appear you can. The allied units have the swallow icon over them. I AM THE 99.9997%! |
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