Scenarios
11-27-2012, 07:38 AM
Post: #11
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RE: Scenarios
I've thought about this when I first started playing this game, but that would just give OML more work with no guarantee of profit... Granted, nothing you do guarantees profit, but this seems like a LOT of work, I mean, they have to think of complex intricate puzzles every week?
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11-27-2012, 09:31 AM
Post: #12
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RE: Scenarios
(11-27-2012 07:38 AM)Sasquatch Wrote: I've thought about this when I first started playing this game, but that would just give OML more work with no guarantee of profit... Granted, nothing you do guarantees profit, but this seems like a LOT of work, I mean, they have to think of complex intricate puzzles every week? Allowing user generated content would be interesting, and no ongoing work for OML once infrastructure is setup. Make a mode where you can prearrange the map and wit count, and set an objective. Then let people upload for others to try. Map setter gets +1 point each fail, player gets +1 point if accomplished (1st try only maybe). Or some sort of tracking system to keep people interested. Make the mode an IAP. It'd be limited, as could only be 1 turn, but it'd be something for those impatient with the online only aspect. Prob still a lot of work to setup though... Proud member of Anonymous clan 1x1, occasionally top 200 2x2 w Ryzuma |
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