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What would your special unit be able to do?
02-20-2013, 08:31 AM
Post: #101
RE: What would your special unit be able to do?
(02-19-2013 09:15 AM)Ryzuma Wrote:  I don't remember the thread or poster but someone had an idea about a team with no special where every unit had the ability undying. If they died, a tombstone would appear. If stepped on it disappears. If it isnt stepped on, when your turn comes it respawns the unit in the same spot with 1 hp.
What about a special with a similar ability

Chiancungi
HP: 2
Movement: 4
Attack: 0
Ability: Necromancy - Any unit that dies within 3 hexes of Chiancungi its soul behind. This could be like an orb on the hex. If a unit walks on the soul or if it is more than 3 hexes from Chiancungi, it is destroyed. For 1 wit, Chiancungi can summon a body for the spirit.

Body
HP: 1
Movement: 2
Attack: 2
Ability: Minions extend the range of Chiancungi's ability

that was me, I called them the Horribles. Each horribles unit had to use its attack action to revive its fallen comrade.

this is a cool idea, I like the idea of specials with passive abilities like this, and I like that the ghosts would increase the range of its resurrection ability

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08-08-2013, 06:41 PM
Post: #102
RE: What would your special unit be able to do?
Honeyhive Pack
SPECIAL - Bee:
HP - 2
Movement - 2
Range - 3
Ability - Can spit globs of honey
onto enemies or spaces. Enemies that move onto
honey-occupied spaces can only
move one the next turn, unless 'healed'
by medics.

Zipzap Pack
SPECIAL - Storm Cloud:
HP - 1
Movement - 3
Range - 1
Ability - Does only one damage but
spreads to adjacent enemy units.

Poppers Pack
SPECIAL - Balloon:
HP - 1
Movement - 5
Range - None
Ability - can sacrifice itself and ups
an ally's health by 2 or its damage
by one

Agency Pack
SPECIAL - Spy:
HP - 1
Movement - 5
Range - None
Ability - sacrifices itself and disguises
the chosen 'sacrificee' in the enemy's
skin and colour

Bomber Pack
SPECIAL - Bomber:
HP - 2
Movement - 1
Damage - 1
Range - 1 (melee) and adjacent squares (suicide)
Ability - can light a fuse once every two
turns and if killed, explodes and causes
damage around itself (2). Can attack base
and own team.

Hogheads Pack
SPECIAL - Hog (pig):
HP - 3
Movement - 2
Damage - 2
Ability - once a target is within sight,
the player can choose if they want
the hog to 'home in' until they or the
target is dead.
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08-09-2013, 05:04 PM
Post: #103
RE: What would your special unit be able to do?
haha, weird to see this thread come back.

I like the Bee and the Hog. Mainly I like the hog because of an episode of Adventure Time called "Card Wars." Your pig should actually just destroy all corn fields and corn based units Tongue

I could see A&A making the honeyhive pack actually. Clearly they're fans of Banjo Kazooie and it would be pretty easy to make the HoneyHives resemble the bees from Click Clock Wood

unfortunately they have no plans to make more teams or map themes. New maps for existing teams may come out in the future though.

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08-10-2013, 02:17 PM
Post: #104
RE: What would your special unit be able to do?
I think that there should be another team, or maybe outwitters 2? Smile and I like the honeyhive pack idea also

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