New Map/Unit Strategies!! - Printable Version +- One Man Left Studios Community Forums (http://www.onemanleft.com/forums) +-- Forum: General (/forumdisplay.php?fid=1) +--- Forum: Outwitters (/forumdisplay.php?fid=11) +--- Thread: New Map/Unit Strategies!! (/showthread.php?tid=913) |
New Map/Unit Strategies!! - TheGreatAnt - 11-20-2012 07:30 AM In case you have been under a rock, the update was released today. The Major Points of the Update Wrote:New special with the Veggienauts: Bramble "Lays down roots to grow a network of thorny barriers." The new units look good so far, and I think the enhancements to the gameplay (purchase unit screen, damage dealt. etc) are good. It will take me a bit to get used to the extra wit for the kill, but will make games more interesting and revise strategy for me. And the +3 Wit-start bonus for player two is quite the boost. Shall be interesting! The new unit is pretty interesting, what I have figure out. It is still 7 Wits to spawn, 1 Wit to take root, and 1 Wit to place roots (and can place unlimited roots for 1 Wit each.) Though, the catch is that if the other player kills a root closer to the unit, the rest will disappear. Though, in help of defense, each individual defense can be boosted to 3hp by a medic. (I hope this all makes sense to you, lol. If not, just go try it. =] ) What are some strategies that you have picked up with the new special unit and the new maps? Happy playing! |