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2v2 Replays - Printable Version

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RE: 2v2 Replays - worldfamous - 10-23-2012 12:09 PM

(10-23-2012 08:12 AM)TheQwertiest Wrote:  
(10-23-2012 07:56 AM)worldfamous Wrote:  Here's a new Mobi Strategy I just stumbled onto. It's the 'use Mobi to fool your opponent into quitting because they think you're cheating', strategy. After I used mobi for the first time, my opponent who, oddly enough, also used the Adorables, quit and accused us of cheating. Of course he saw watched the replay and immediately apologized. Would have been an interesting game too. He was mounting quite a big army up top in the fog. Funny stuff.

hahahaha. its even funnier cause hes already in masters league in 2v2 xD
the only reason i can think of would be that he thought your soldier went back to a different tile and when he scouted with his runner, he saw one of your 3hp soldiers (infront of your sniper) and thought how you could have healed it (or possible how you made it go from 2 to 3 hp) when a only a mobi can be on that tile ( how else could you jump that many tiles) - not a medic.

just read what i posted.
i dont understand what i said xD
should practice explaining more..

I get the gist of what you're saying. I think he just spaced because that runner he sent was clearly sent after he decided we were cheating otherwise it was just a dumb place to put a scout. Whatever he saw with the scout obviously convinced him of something similar to what you're saying. Just so strange that he was playing the Adorables and still thought I was cheating.


RE: 2v2 Replays - alexjiang1 - 10-23-2012 02:25 PM

We are now 3-0 against the #1 masters, one on each map. The one we just finished was on BlitzBeach with some intense Bombshell action but ended soon after we got rid of their bombshell.
Sidenote: Despite some of these games taking months (this one,2-3) I still love it, but me and Banger might quit if the new kill enemy gain wit rule is implemented Sad.


RE: 2v2 Replays - worldfamous - 10-23-2012 02:52 PM

This thread is broken again


RE: 2v2 Replays - CombatEX - 10-24-2012 11:36 AM

(10-23-2012 02:25 PM)alexjiang1 Wrote:  We are now 3-0 against the #1 masters, one on each map. The one we just finished was on BlitzBeach with some intense Bombshell action but ended soon after we got rid of their bombshell.
Sidenote: Despite some of these games taking months (this one,2-3) I still love it, but me and Banger might quit if the new kill enemy gain wit rule is implemented Sad.

Do you seem to get each map 1/3rd of the time? My partner and I have gotten Candy Core Mines 7/8 of the last games (and it's definitely my least favorite map, though that could just be because I'm so bored of it) =/ We've gotten Blitz Beach a few times, but I can't even remember what the Feedback map is called o.O I think we've played it once or twice total.

As for your side note, yea, I might quit too. You should give it a try though, maybe you'll like it. You can't say for sure until you've given it a chance. Also there's a new 2v2 map that you might find interesting. Is it worth putting up with +1 wit on kill though? You'll have to see when it comes out.


RE: 2v2 Replays - alexjiang1 - 10-24-2012 12:41 PM

(10-24-2012 11:36 AM)CombatEX Wrote:  
(10-23-2012 02:25 PM)alexjiang1 Wrote:  We are now 3-0 against the #1 masters, one on each map. The one we just finished was on BlitzBeach with some intense Bombshell action but ended soon after we got rid of their bombshell.
Sidenote: Despite some of these games taking months (this one,2-3) I still love it, but me and Banger might quit if the new kill enemy gain wit rule is implemented Sad.

Do you seem to get each map 1/3rd of the time? My partner and I have gotten Candy Core Mines 7/8 of the last games (and it's definitely my least favorite map, though that could just be because I'm so bored of it) =/ We've gotten Blitz Beach a few times, but I can't even remember what the Feedback map is called o.O I think we've played it once or twice total.

As for your side note, yea, I might quit too. You should give it a try though, maybe you'll like it. You can't say for sure until you've given it a chance. Also there's a new 2v2 map that you might find interesting. Is it worth putting up with +1 wit on kill though? You'll have to see when it comes out.
To your first question: it seems like to us it's 1/3 of every map. We might get a string of a certain map but its almost always balanced out a few games later. And about the kill gain wit: I just don't feel like changing to this new method of thinking, we've been geared to think we only have a certain amount of wits every turn and to change that, it screws everything up and we almost have to relearn the game. Idk about the rest of the forum but to put that much effort into getting where we are and only to have to start over and relearn the game and strategies, it's a little much for me.


RE: 2v2 Replays - worldfamous - 10-24-2012 04:49 PM

(10-24-2012 12:41 PM)alexjiang1 Wrote:  
(10-24-2012 11:36 AM)CombatEX Wrote:  
(10-23-2012 02:25 PM)alexjiang1 Wrote:  We are now 3-0 against the #1 masters, one on each map. The one we just finished was on BlitzBeach with some intense Bombshell action but ended soon after we got rid of their bombshell.
Sidenote: Despite some of these games taking months (this one,2-3) I still love it, but me and Banger might quit if the new kill enemy gain wit rule is implemented Sad.

Do you seem to get each map 1/3rd of the time? My partner and I have gotten Candy Core Mines 7/8 of the last games (and it's definitely my least favorite map, though that could just be because I'm so bored of it) =/ We've gotten Blitz Beach a few times, but I can't even remember what the Feedback map is called o.O I think we've played it once or twice total.

As for your side note, yea, I might quit too. You should give it a try though, maybe you'll like it. You can't say for sure until you've given it a chance. Also there's a new 2v2 map that you might find interesting. Is it worth putting up with +1 wit on kill though? You'll have to see when it comes out.
To your first question: it seems like to us it's 1/3 of every map. We might get a string of a certain map but its almost always balanced out a few games later. And about the kill gain wit: I just don't feel like changing to this new method of thinking, we've been geared to think we only have a certain amount of wits every turn and to change that, it screws everything up and we almost have to relearn the game. Idk about the rest of the forum but to put that much effort into getting where we are and only to have to start over and relearn the game and strategies, it's a little much for me.

I agree. It's insane. You have a game that's almost perfectly balanced and you want to dramatically change gameplay??! It just doesn't make sense. Maybe tweak a unit here or there, but don't change core gameplay. I'll keep playing because there's nothing comparable out there, but I won't be happy relearning the game. It also seems that the beta players will have a HUUUUUUGE advantage.


RE: 2v2 Replays - Gf!sh - 10-24-2012 06:38 PM

Query: What happens with my games that were running when the update arrives?


RE: 2v2 Replays - Kamikaze28 - 10-24-2012 06:58 PM

(10-24-2012 04:49 PM)worldfamous Wrote:  It also seems that the beta players will have a HUUUUUUGE advantage.

To be perfectly honest, that was already the case with the pre-release beta. And it is quite inevitable if you think about it. How could we test something and not get an advantage in experience with it?


RE: 2v2 Replays - TheQwertiest - 10-24-2012 07:39 PM

(10-24-2012 06:58 PM)Kamikaze28 Wrote:  
(10-24-2012 04:49 PM)worldfamous Wrote:  It also seems that the beta players will have a HUUUUUUGE advantage.

To be perfectly honest, that was already the case with the pre-release beta. And it is quite inevitable if you think about it. How could we test something and not get an advantage in experience with it?

theres a way! we test a few things and then when the update arrives, something completely unrelated will come. xD


RE: 2v2 Replays - worldfamous - 10-25-2012 03:03 AM

(10-24-2012 06:58 PM)Kamikaze28 Wrote:  
(10-24-2012 04:49 PM)worldfamous Wrote:  It also seems that the beta players will have a HUUUUUUGE advantage.

To be perfectly honest, that was already the case with the pre-release beta. And it is quite inevitable if you think about it. How could we test something and not get an advantage in experience with it?
True, however no one was ranked at that time and the game isn't broken. This is like moving the rim to 11 feet at the all star break, allowing a select few to practice it, and keeping the rest in the dark. I'm sure there's a better analogy out there, but you get the gist of what I'm saying. I suppose the bottom line is, IF IT AIN'T BROKE, DON'T FIX IT!!!