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CrashesAfterEveryGame Bug - Printable Version

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+--- Thread: CrashesAfterEveryGame Bug (/showthread.php?tid=2766)



CrashesAfterEveryGame Bug - TheGense - 11-22-2013 01:15 AM

Hello,

My TTL2 crashes whenever I go 'Retry'

After I die I get the tables and achievements and everything and hit continue and thats ok but the hit retry and it closes. Every. Time.

I'm playing on a 4S w/ iOS7. I even tried closing all other open apps, same problem.


RE: CrashesAfterEveryGame Bug - Kamikaze28 - 11-22-2013 05:25 AM

Try restarting your device, that frees up RAM which is most likely the culprit for this kind of problem.


RE: CrashesAfterEveryGame Bug - [PETA] Doodat - 11-22-2013 07:42 AM

You could always delete a bunch of pictures


RE: CrashesAfterEveryGame Bug - .Memories. - 11-22-2013 07:45 AM

RAM =/= storage space

or were you being funny?


RE: CrashesAfterEveryGame Bug - His_Daddy - 11-22-2013 08:01 AM

Same problem here, same device, same system. Can be solved by closing all the app process, just leave outwitters and desktop on


RE: CrashesAfterEveryGame Bug - onealexleft - 11-24-2013 10:37 AM

(11-22-2013 01:15 AM)TheGense Wrote:  Hello,

My TTL2 crashes whenever I go 'Retry'

After I die I get the tables and achievements and everything and hit continue and thats ok but the hit retry and it closes. Every. Time.

I'm playing on a 4S w/ iOS7. I even tried closing all other open apps, same problem.

we're working on an update to hopefully have it out end of nov/early december to alleviate this issue.


RE: CrashesAfterEveryGame Bug - TheGense - 12-14-2013 04:27 AM

closing all the apps and restarting the phone did solve it most of the time.

Since the update it's only does it veryvery occasionally.

Much Better.

#Happy


RE: CrashesAfterEveryGame Bug - His_Daddy - 12-14-2013 07:04 AM

Yes it's way better now, you can still see the video spike but at least the awesome BGM will no longer stop, which was really a big turn down before the fix.


RE: CrashesAfterEveryGame Bug - onealexleft - 12-15-2013 07:13 AM

I've got another fix in the works to hopefully eliminate this sometime in January.