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Need advice? - Post your replay! - Printable Version

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RE: Need advice? - Post your replay! - ElPared - 06-01-2013 01:22 PM

(05-31-2013 12:56 PM)Xerozen Wrote:  outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20Y1rPZAww

Played well I thought but just a little outclassed. Any pointers on any mistakes? I saved for a scrambler but ended up with a big push that I couldn't sustain

a small tip, but it may have helped you a bit. On turn 4 you move your soldier in the top alley forward 3 spaces. If you had moved him 2 spaces (so he stood above and to the right of the hole) he would have been invisible to Awpertunity's runner, but it would have still taken the soldier the same amount of moves to get to the other base (3 moves either way)


RE: Need advice? - Post your replay! - Thrutchy - 06-01-2013 01:57 PM

(05-31-2013 12:56 PM)Xerozen Wrote:  outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20Y1rPZAww

Played well I thought but just a little outclassed. Any pointers on any mistakes? I saved for a scrambler but ended up with a big push that I couldn't sustain

Here's my suggestion for turn 3:

* 2 wits: spawn a runner on the top and kill his top runner. Start with this move to give maximum visibility to plan the rest of the turn. It also removes his visibility. Also kill the runner from the lower hex to get a little more visibility.
* 1 wit: move your soldier forward to the wit or above to reach his sniper if he moves it toward the medic. kill his other runner.
* 1 wit: move your sniper forward sometime during the turn. it isn't important to heal him yet since there is no threat. you might heal if you have a wit left, though.
* 2-3 wits: either move your heavy and your top soldier forward or spawn another mid soldier and move it next to the other one. I'd probably move the heavy and the top soldier and maybe heal the sniper.


RE: Need advice? - Post your replay! - (Rone) - 06-21-2013 06:56 PM

Bump!

This is a good thread!


RE: Need advice? - Post your replay! - [PETA] Doodat - 10-15-2013 12:57 PM

What do I do?

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICAgJi9rwgM


RE: Need advice? - Post your replay! - GendryStorm - 10-16-2013 01:56 PM

Gifted League Please be gentle, sirs, im fairly new with the game.

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICAgKXvlAsM


RE: Need advice? - Post your replay! - TheQwertiest - 10-16-2013 03:37 PM

i think you did fine.
but next time try to attack more efficiently
(like when you went on an all out attack near the end. try to anticipate what your opponent can do.)
and if possible, take advantage of the fog.
heres an example of taking advantage of the fog.
outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICAgKXG3QgM
check my last 2 turns.
i positioned my runner and mobi outside of my opponents vision, but still in range to finish the game.
im not sure if it would have worked in your game but it will definitely be helpful to you in the future if you remember this tip,


RE: Need advice? - Post your replay! - Torbreck - 10-18-2013 06:05 PM

(10-16-2013 01:56 PM)GendryStorm Wrote:  Gifted League Please be gentle, sirs, im fairly new with the game.

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICAgKXvlAsM

Hey GendryStorm - you did good - just a couple of things
First when you are making a series of moves in a turn you should always get your killing done first before other things like repositioning / spawning / healing etc. On turn 10 you missed out on the runner kill because you shelled your bombshell at the start of the turn rather than the end.

Turn 14 was the main problem - you should have used the soldier to block his spawn and would likely have won in the next turn I think

All easy in hindsight of course !!


RE: Need advice? - Post your replay! - GendryStorm - 10-19-2013 01:07 AM

(10-16-2013 03:37 PM)Pastil* Wrote:  i think you did fine.
but next time try to attack more efficiently
(like when you went on an all out attack near the end. try to anticipate what your opponent can do.)
and if possible, take advantage of the fog.
heres an example of taking advantage of the fog.
outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICAgKXG3QgM
check my last 2 turns.
i positioned my runner and mobi outside of my opponents vision, but still in range to finish the game.
im not sure if it would have worked in your game but it will definitely be helpful to you in the future if you remember this tip,

Thanks, i'm still familiarizing myself with the fog of war. There's still quite a number of instances in my games where im suddenly gripped with panic because of lack of vision Big Grin

(10-18-2013 06:05 PM)Torbreck Wrote:  
(10-16-2013 01:56 PM)GendryStorm Wrote:  Gifted League Please be gentle, sirs, im fairly new with the game.

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICAgKXvlAsM

Hey GendryStorm - you did good - just a couple of things
First when you are making a series of moves in a turn you should always get your killing done first before other things like repositioning / spawning / healing etc. On turn 10 you missed out on the runner kill because you shelled your bombshell at the start of the turn rather than the end.

Turn 14 was the main problem - you should have used the soldier to block his spawn and would likely have won in the next turn I think

All easy in hindsight of course !!

Thanks Torbeck, that's a very useful advice. At that time i thought it was just a little mistake, but then these inefficiencies build up and tell the outcome of the game. I thought i was doing a blitz attack, but watching the replay, it was more of a suicide mission.Blush

Thanks a lot SuperTitans! Big Grin


RE: Need advice? - Post your replay! - .Memories. - 10-19-2013 01:17 AM

(10-19-2013 01:07 AM)GendryStorm Wrote:  Thanks, i'm still familiarizing myself with the fog of war. There's still quite a number of instances in my games where im suddenly gripped with panic because of lack of vision Big Grin

Another tip to go along with this, and a little more advanced, is counting your opponents wits. Ideally, you could go through each previous turn and keep track of the number of wits your opponent has. This way, even if you don't have vision at one point, you might have an idea of what they spawned, where they could have moved, etc.


RE: Need advice? - Post your replay! - Flyfly75 - 10-23-2013 05:06 AM

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICAgP7B_QoM

Any feedback on this 128 turn marathon? I am trying to use Moby's more efficiently, but I'm not quite there.

Thanks!

Chris
a.k.a Flyfly75