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Need advice? - Post your replay! - Printable Version

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RE: Need advice? - Post your replay! - YouCrayzFool - 07-26-2012 10:24 AM

outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIQCxIIR2FtZVJvb20Y9NhiDA

I was getting outplayed all game but I won due to some poor placement by my opp. Any tips please?


RE: Need advice? - Post your replay! - Apocolyptic. - 07-26-2012 01:56 PM

heres the above Link.


RE: Need advice? - Post your replay! - brayton - 07-27-2012 05:06 PM

outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIQCxIIR2FtZVJvb20Y7vhTDA
Foundry, just a bit of advice please,


RE: Need advice? - Post your replay! - Goldensun92 - 07-27-2012 07:41 PM

Thank you so much for your analysis, swimj!
I will follow your tips for sure. Anyway, that's just a coincidence I didn't use any seahorses in that game, as I usually do a large exploitation of them XD


RE: Need advice? - Post your replay! - Alvendor - 07-27-2012 09:22 PM

(07-26-2012 10:24 AM)YouCrayzFool Wrote:  outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIQCxIIR2FtZVJvb20Y9NhiDA

I was getting outplayed all game but I won due to some poor placement by my opp. Any tips please?

I would not to be so aggressive with the runners. In the early game the runners' job is to be fairly close to you base and provide vision for you. On turn 3 you move up with both runners and the opponent can easily kill them.

You also need to defend you snipers as they are so costly to create. On turn 5 and 11 you moved out with them and lost them the next turn to runners. Either boost them with a medic or put other units in front of them so the opponent have to spend a lot of wits to kill them.

(07-27-2012 05:06 PM)brayton Wrote:  outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIQCxIIR2FtZVJvb20Y7vhTDA
Foundry, just a bit of advice please,

* On turn 4 you can block his top runner with your runner or soldier, what are the advantages/disadvantages to each?

* Also on turn 4. His bottom runner is threatening yours. It is important to have vision of the backdoor on this map so you should have a really good reason to move your runner. The problem with what happened is that you started a runner exchange where you needed two moves to get to him but he only needed one move to get there. On turn 6 the position is similar but he has killed your runner b/c of the exchange. Can you find a better move than moving the bottom runner?

* Notice the subtle difference between turn 4 and 8 on the top half of the map. On turn 8 he has to move two times to attack with runners, while you only needs to move once. So any runner exchange here is great for you.


RE: Need advice? - Post your replay! - YouCrayzFool - 08-02-2012 05:51 AM

outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIQCxIIR2FtZVJvb20YwvtmDA

Thanks for the help on my last one. Was wondering if I could have done any better in this game?


RE: Need advice? - Post your replay! - ArtNJ - 08-02-2012 06:07 AM

(08-02-2012 05:51 AM)YouCrayzFool Wrote:  outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIQCxIIR2FtZVJvb20YwvtmDA

Thanks for the help on my last one. Was wondering if I could have done any better in this game?

Fixed the link:

CrayzFool
Eh, I was going to give some suggestions, but I cant tell which side you are since your forum name is different.


RE: Need advice? - Post your replay! - Emuchu - 08-03-2012 07:01 AM

So here's a Foundry rush I'd never seen before. Basically throws his Soldier forward instead of taking the wit space. I'm ashamed to admit I was caught with my trousers down; I didn't even have a response to it, and lost on Turn 5. My jaw is still agape! Is there a good player 2 opening for Foundry that scouts and prepares for the common Foundry rushes?

Owned in a wicked flash...


RE: Need advice? - Post your replay! - pookywb - 08-03-2012 07:39 AM

(08-03-2012 07:01 AM)Emuchu Wrote:  So here's a Foundry rush I'd never seen before. Basically throws his Soldier forward instead of taking the wit space. I'm ashamed to admit I was caught with my trousers down; I didn't even have a response to it, and lost on Turn 5. My jaw is still agape! Is there a good player 2 opening for Foundry that scouts and prepares for the common Foundry rushes?

Owned in a wicked flash...

I think it might be better to take the wit space with your runner and move your heavy ABOVE the wit space. That way, the heavy can get to the soldier on the next turn. Admittedly, you will lose at least 2 base health, but you would also stop the aggression.

Fortunately, OML is (I think) planning on moving the soldier BACK a space in the first patch. This would take him 3 turns to get there, giving P2 more time to prepare.


RE: Need advice? - Post your replay! - NathanDetr0it - 08-03-2012 08:17 AM

(08-03-2012 07:01 AM)Emuchu Wrote:  ...caught with my trousers down..

So who 'flashed' who? I'm confused. :P