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Peekaboo, Sharkfood Island and Foundry map suggestion - Printable Version

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Peekaboo, Sharkfood Island and Foundry map suggestion - vegaprom - 02-05-2013 11:54 PM

Is it the time to let these maps go from league games in a few weeks?
I'm the one who don't wanna see any maps go but only new maps coming. I think what should be is map balancing, not map retired.

Sharkfood Island - Add a block next to the top block for each side, the point here is that for Adorables, the sniper(99.99% teleported by Mobi) cannot shoot the base from the too hex, which seems rather unfair and quite unpreventable.

Foundry - Move the far spawn space a bit close to the base, so that the top and bottom corner can be harder to move the units.

Peekaboo - I don't see a point why many people hate it with vengeance. I don't think this map favours Feedback most, not Scallywags. I lost to scrambler rush this map and my heavy is brainwashed often. But I think it's fine to let this map a bit disadvantage to Adorables since Mobi has more advantage on many other maps like Reaper and Thorn Gulley, other teams are supposed to have a bit advantage or else no one would play other teams in the future.

Another suggestion from me- the system should keep track of the maps played in league games and distributes the player to have an equal chance in each map. Once I had many Reaper VS Adorables and I had a hard time. But on the other hand if Adorables had many Peekaboo it may seem unfair. So there should be equal number of advantageous map and disadvantageous map, the league will be more fair,

Finally, THANK YOU FOR READING!!!

Any suggestion would be welcome, I'm not super-Titan or Master, but I love the variety of maps in this game and I believe some people think like me.


RE: Peekaboo, Sharkfood Island and Foundry map suggestion - kaijisama - 02-06-2013 04:08 AM

It really hard for me to lose game(If I'm serious) on these 3 maps by Feedback. Even when I miss one turn.
http://osn.codepenguin.com/replays/view/ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20Y7dC8Agw


RE: Peekaboo, Sharkfood Island and Foundry map suggestion - harvarnold - 02-06-2013 07:16 AM

^what does that replay have to do with anything? It's on glitch..


RE: Peekaboo, Sharkfood Island and Foundry map suggestion - burnodrod - 02-06-2013 09:26 AM

(02-05-2013 11:54 PM)vegaprom Wrote:  Sharkfood Island - Add a block next to the top block for each side, the point here is that for Adorables, the sniper(99.99% teleported by Mobi) cannot shoot the base from the too hex, which seems rather unfair and quite unpreventable.

I suggest simply to remove the top hex, take a look at the fixed SI map.


RE: Peekaboo, Sharkfood Island and Foundry map suggestion - Necrocat219 - 02-06-2013 10:36 AM

(02-06-2013 09:26 AM)burnodrod Wrote:  
(02-05-2013 11:54 PM)vegaprom Wrote:  Sharkfood Island - Add a block next to the top block for each side, the point here is that for Adorables, the sniper(99.99% teleported by Mobi) cannot shoot the base from the too hex, which seems rather unfair and quite unpreventable.

I suggest simply to remove the top hex, take a look at the fixed SI map.

You can still shoot around the back to the base... just one hex closer than usual, allowing for some Mobi shenanigans to still use it, wouldn't it be easier just to shield the base? Wink


RE: Peekaboo, Sharkfood Island and Foundry map suggestion - GoHeat 3 - 02-06-2013 10:42 AM

(02-06-2013 10:36 AM)Necrocat219 Wrote:  
(02-06-2013 09:26 AM)burnodrod Wrote:  
(02-05-2013 11:54 PM)vegaprom Wrote:  Sharkfood Island - Add a block next to the top block for each side, the point here is that for Adorables, the sniper(99.99% teleported by Mobi) cannot shoot the base from the too hex, which seems rather unfair and quite unpreventable.

I suggest simply to remove the top hex, take a look at the fixed SI map.

You can still shoot around the back to the base... just one hex closer than usual, allowing for some Mobi shenanigans to still use it, wouldn't it be easier just to shield the base? Wink
No because then the Sniper would be directly behind the crate!Smile


RE: Peekaboo, Sharkfood Island and Foundry map suggestion - Necrocat219 - 02-06-2013 10:50 AM

(02-06-2013 10:42 AM)GoHeat 3 Wrote:  
(02-06-2013 10:36 AM)Necrocat219 Wrote:  
(02-06-2013 09:26 AM)burnodrod Wrote:  
(02-05-2013 11:54 PM)vegaprom Wrote:  Sharkfood Island - Add a block next to the top block for each side, the point here is that for Adorables, the sniper(99.99% teleported by Mobi) cannot shoot the base from the too hex, which seems rather unfair and quite unpreventable.

I suggest simply to remove the top hex, take a look at the fixed SI map.

You can still shoot around the back to the base... just one hex closer than usual, allowing for some Mobi shenanigans to still use it, wouldn't it be easier just to shield the base? Wink
No because then the Sniper would be directly behind the crate!Smile

Ah Tongue Herpa derp!


RE: Peekaboo, Sharkfood Island and Foundry map suggestion - connor34911 - 02-06-2013 10:58 AM

SFI has mobi shenanigans but its also a pain to play against scally on that map...the mobi thing really isnt difficult to defend. As long as you only let them knock your base to 2 you should be able to counter.
Edit: Only let them knock your base to two by having a wall of units in front of your base, preferably with a BS, scrambler or mobi behind it.


RE: Peekaboo, Sharkfood Island and Foundry map suggestion - Ryzuma - 02-06-2013 02:23 PM

I dunno. Ever since I picked up feedback I don't rly have much of a problem on SFI


RE: Peekaboo, Sharkfood Island and Foundry map suggestion - John3:16 - 02-07-2013 02:58 AM

I like all the maps, but SFI does seems uninspiring. The single path up top and such makes it so that there isn't as many options for strategy and often it's just whoever sets up a good push and takes out enough units wins.