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Basing advantages in tournaments on base's life left - Printable Version

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Basing advantages in tournaments on base's life left - bobolynx - 01-23-2013 08:05 AM

If tournaments base tie advantages on base health, wouldn't that support turtling? Shouldn't it just be better to give advantages based on turns taken only?


RE: Basing advantages in tournaments on base's life left - Coolio - 01-23-2013 08:11 AM

I don't base mine on base health. Ties are broken by head to head games.


RE: Basing advantages in tournaments on base's life left - daHsu - 01-23-2013 09:50 AM

I think a good way would be to base it on (turns taken)*(damage taken), which would then discourage turtling since turtlers usually take a little damage anyway.

Turns taken by itself isn't a good solution, since some teams (scallywags) have no choice but to be slow, unless they want to completely forgo their special unit.


RE: Basing advantages in tournaments on base's life left - Thrutchy - 01-23-2013 12:44 PM

Using base health for tie breaking is bad in my opinion. A player that attacks the base early causing only partial damage is usually much worse off because the attacking units are ripe for slaughter. I usually like an opponent doing that because I get a wit/unit advantage. Base health of the winner is a very bad indicator of how well the loser did.

Using turns taken is definitely better, but it I don't like it because it can affect player strategy. This tie breaker favors players to rush. In the first World Cup they started with is and then went to a 3rd game because of the affected gameplay (it change my behavior).


RE: Basing advantages in tournaments on base's life left - Phyresis - 01-23-2013 03:26 PM

I would rather it be something along the lines of wits used over wits gained. Whoever used the least percentage of wits gained wins.