UnderMiners (Team Idea) - Printable Version +- One Man Left Studios Community Forums (http://www.onemanleft.com/forums) +-- Forum: General (/forumdisplay.php?fid=1) +--- Forum: Outwitters (/forumdisplay.php?fid=11) +--- Thread: UnderMiners (Team Idea) (/showthread.php?tid=1108) |
UnderMiners (Team Idea) - Saintcool - 12-07-2012 11:31 PM I just thought of this in my maths lesson and thought I would post it for fun. Runner: Worm is small and light perfect for the runner Normal: Mole with a pickaxe Healer: Mouse small and cute Sniper: Bat with a sort of supersonic long ranged attack Heavy: Haven't thought of a heavy yet Special: Havent thought of an animal but, has a light on it's head so the enemy can see it when it's over-ground even in FOW. His special ability is to bury underground and move without being seen, he can do this for 1 wit and move and come overground for 1 wit each as well, it cannot attack underground. So what do you guys think, I just made this for fun but what do you think for the heavy as well. RE: UnderMiners (Team Idea) - 2dhh - 12-08-2012 02:19 AM The special could be a badger, and the heavy could be a bear. (but adorables already have a bear heavy). This special would have a steep learning curve as it uses the idea of invulnerably and invisibility. But 7 wits is a lot to spend on a unit that can only protect itself. Maybe make it such that the special could come above ground and attack on the same turn. This should be in the "New Team Ideas" thread but I don't mind if someone has a great idea once in a while and would like to share RE: UnderMiners (Team Idea) - Ryzuma - 12-08-2012 02:41 AM mole for heavy beetle for soldier? |