Bramble v3 - Printable Version +- One Man Left Studios Community Forums (http://www.onemanleft.com/forums) +-- Forum: General (/forumdisplay.php?fid=1) +--- Forum: Outwitters (/forumdisplay.php?fid=11) +--- Thread: Bramble v3 (/showthread.php?tid=1836) |
RE: Bramble v3 - Mag!cGuy - 03-10-2013 02:16 AM As I said in my clan forum, I think these two nerves would be the best: - No wit gained for a kill in which a thorn has participated. - The thorns become again 2HP. What do you think? RE: Bramble v3 - EkoFox - 03-10-2013 02:19 AM I think that we should let it play out for a few weeks to see what the outcome wll be. RE: Bramble v3 - Mag!cGuy - 03-10-2013 02:27 AM (03-10-2013 02:19 AM)EkoFox Wrote: I think that we should let it play out for a few weeks to see what the outcome wll be. We already see it! It's overpowered, you can't deny it. RE: Bramble v3 - Gf!sh - 03-10-2013 02:30 AM If it was a bit more subtle (like hit-and-run w/ Mobi), it probably would've been best to wait it out. But this becomes undeniable. RE: Bramble v3 - EkoFox - 03-10-2013 02:32 AM (03-10-2013 02:27 AM)W1cked21 Wrote:Although we can see its powerful, perhaps in a few weeks, after all this attention, we will begin to formulate strategies that "nerf" the Bramble, without needing an actual change in mechanics.(03-10-2013 02:19 AM)EkoFox Wrote: I think that we should let it play out for a few weeks to see what the outcome wll be. See Here for Enlightenment RE: Bramble v3 - Gf!sh - 03-10-2013 02:33 AM Ok, let's ask garcia1000(0) then RE: Bramble v3 - Harti - 03-10-2013 03:16 AM Build a second and a third Heavy. Enjoy your free wit advantage! RE: Bramble v3 - Ser Purple Wolf - 03-10-2013 03:20 AM (03-10-2013 02:27 AM)W1cked21 Wrote:(03-10-2013 02:19 AM)EkoFox Wrote: I think that we should let it play out for a few weeks to see what the outcome wll be. It's not overpowered. It's a threat for sure though. Tips: Build a wall of units Spawn two medics and heal themselves Heal everything you spawn (especially 1 healthier things) Kill the bramble ASAP (auto-win from that point 80% of the time) Parents parents parents waste his wits Never leave wit spaces open Never leave a spawn space undefended Sometimes heavies can be your Best friend If he is controlling a lot of the map with his bramble chances are he has only a handful of other units. Unless you let him take all your wit spaces and slaughter all your units with branches. But from then it's game over anyways. RE: Bramble v3 - laYahooz - 03-10-2013 03:22 AM A heavy medic combo can pound through thorns pretty effectively. I still think its not OP. I'm 3-3 against them, but no one knows how to really use them or play against them. Also I did think scramblers would be quite hopeless but I actually safely obtained a scrambler thorn in 2 games I'm in currently. Bramble can't get overly aggressive against feedback unless you want two specials vs one! Also I think people are forgetting the significant unit advantage veggies are at when spawning a flower. RE: Bramble v3 - Mag!cGuy - 03-10-2013 03:33 AM outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20Y6piMAww This replay may show the basis of countering bramble. My only mistake was letting my medic to the mercy of the thorns ^^ Skip turn 12!!!! I think sweet tooth is not a good map for bramble, since the opponent will often have a lot of wits due to the "two wit space for one spawn" and thus create several heavies or even scramblers |