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Bramble v3 - Printable Version

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RE: Bramble v3 - Mag!cGuy - 03-10-2013 02:16 AM

As I said in my clan forum, I think these two nerves would be the best:

- No wit gained for a kill in which a thorn has participated.
- The thorns become again 2HP.

What do you think?


RE: Bramble v3 - EkoFox - 03-10-2013 02:19 AM

I think that we should let it play out for a few weeks to see what the outcome wll be.


RE: Bramble v3 - Mag!cGuy - 03-10-2013 02:27 AM

(03-10-2013 02:19 AM)EkoFox Wrote:  I think that we should let it play out for a few weeks to see what the outcome wll be.

We already see it! It's overpowered, you can't deny it. Smile


RE: Bramble v3 - Gf!sh - 03-10-2013 02:30 AM

If it was a bit more subtle (like hit-and-run w/ Mobi), it probably would've been best to wait it out. But this becomes undeniable.


RE: Bramble v3 - EkoFox - 03-10-2013 02:32 AM

(03-10-2013 02:27 AM)W1cked21 Wrote:  
(03-10-2013 02:19 AM)EkoFox Wrote:  I think that we should let it play out for a few weeks to see what the outcome wll be.

We already see it! It's overpowered, you can't deny it. Smile
Although we can see its powerful, perhaps in a few weeks, after all this attention, we will begin to formulate strategies that "nerf" the Bramble, without needing an actual change in mechanics.
See Here for Enlightenment


RE: Bramble v3 - Gf!sh - 03-10-2013 02:33 AM

Ok, let's ask garcia1000(0) then Tongue


RE: Bramble v3 - Harti - 03-10-2013 03:16 AM

Build a second and a third Heavy. Enjoy your free wit advantage!


RE: Bramble v3 - Ser Purple Wolf - 03-10-2013 03:20 AM

(03-10-2013 02:27 AM)W1cked21 Wrote:  
(03-10-2013 02:19 AM)EkoFox Wrote:  I think that we should let it play out for a few weeks to see what the outcome wll be.

We already see it! It's overpowered, you can't deny it. Smile

It's not overpowered. It's a threat for sure though.

Tips:
Build a wall of units
Spawn two medics and heal themselves
Heal everything you spawn (especially 1 healthier things)
Kill the bramble ASAP (auto-win from that point 80% of the time)
Parents parents parents waste his wits
Never leave wit spaces open
Never leave a spawn space undefended
Sometimes heavies can be your Best friend


If he is controlling a lot of the map with his bramble chances are he has only a handful of other units. Unless you let him take all your wit spaces and slaughter all your units with branches. But from then it's game over anyways.


RE: Bramble v3 - laYahooz - 03-10-2013 03:22 AM

A heavy medic combo can pound through thorns pretty effectively.

I still think its not OP. I'm 3-3 against them, but no one knows how to really use them or play against them.

Also I did think scramblers would be quite hopeless but I actually safely obtained a scrambler thorn in 2 games I'm in currently. Bramble can't get overly aggressive against feedback unless you want two specials vs one!

Also I think people are forgetting the significant unit advantage veggies are at when spawning a flower.


RE: Bramble v3 - Mag!cGuy - 03-10-2013 03:33 AM

outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20Y6piMAww

This replay may show the basis of countering bramble. Smile My only mistake was letting my medic to the mercy of the thorns ^^

Skip turn 12!!!!

I think sweet tooth is not a good map for bramble, since the opponent will often have a lot of wits due to the "two wit space for one spawn" and thus create several heavies or even scramblers Smile