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Heavies to 4 Damage - Printable Version +- One Man Left Studios Community Forums (http://www.onemanleft.com/forums) +-- Forum: General (/forumdisplay.php?fid=1) +--- Forum: Outwitters (/forumdisplay.php?fid=11) +--- Thread: Heavies to 4 Damage (/showthread.php?tid=2549) |
RE: Heavies to 4 Damage - Extreme Ghost - 04-18-2014 11:09 AM I like the idea of heavies getting to move agin if thay kill something that is! Example move 2 spaces kill an un-boosted soldier then move up to 2 spaces agin if you want and have the wits to do so (not attack agin) this wouldn't fix the cost of how wit ineffective it is to make the cross a map but it would cut the turns required to in half(if thay kill things along the way that is) Making then still a pretty useless unit to send out on a rush/attack But it could help highlight what there good at which is defending You could attack a unit who's going for ur base then move back next to ur base to guard it I would also like to recommend this idea which is a spin off of the above Instead of getting to move agin every time the heavy gets a kill/dose dmg it gets healed by 2 (health can not surpass 5) this would force opponents to Finnish off the heavy in one strike over pecking away at it with vines or runners or a 4hp soldiers and would let heavys rush vs snipers to some degree as long as thay can get a kill it would also allow heavies to buff them selfs to 5 hp when thay get a kill making them a tad more wit effective if you can wait RE: Heavies to 4 Damage - [PETA] Doodat - 04-18-2014 11:32 AM Here's an example of heavies in a turtling match. outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICAgrS69gsM RE: Heavies to 4 Damage - Flarp55 - 04-18-2014 12:01 PM (04-18-2014 11:32 AM)[PETA] Doodat Wrote: Here's an example of heavies in a turtling match. I was coming to this thread to post exactly that replay. amoffett is an ST by the way. RE: Heavies to 4 Damage - HuskyPete - 04-18-2014 12:11 PM (04-18-2014 10:38 AM)[PETA] Doodat Wrote:(04-18-2014 09:37 AM)boyxoneder Wrote: if you spawn a heavy odds are you are bad I agree with this. I will spawn a heavy on sweet tooth or glitch if I am in a standoff. That 5 hp unit can really ruin your opponents plan. Also if I am playing veggies I might spawn a couple heavies during the game. RE: Heavies to 4 Damage - [PETA] Doodat - 04-18-2014 12:48 PM (04-18-2014 12:01 PM)Bbobb555 Wrote:(04-18-2014 11:32 AM)[PETA] Doodat Wrote: Here's an example of heavies in a turtling match. And I'm not? >.>. But yeah, you can see this was a league match vs 30-40~th ranked players. RE: Heavies to 4 Damage - Flarp55 - 04-18-2014 01:19 PM (04-18-2014 12:48 PM)[PETA] Doodat Wrote:(04-18-2014 12:01 PM)Bbobb555 Wrote:(04-18-2014 11:32 AM)[PETA] Doodat Wrote: Here's an example of heavies in a turtling match. My point was that amoffett was an ST and he spawned a heavy. As far as I can see you didn't spawn a heavy. So whatever your rank is is irrelevant to the discussion. No offense intended. RE: Heavies to 4 Damage - [PETA] Doodat - 04-18-2014 02:21 PM Right. My point is, in a high level match, the difference in those few extra wits spent for 5 hp made the difference. RE: Heavies to 4 Damage - Alvendor - 04-18-2014 08:29 PM Would be interesting to see how it would work out if heavy's movement got bumped to 3 tiles. Do you think it would be overpowered so no soldiers are used anymore? In theory: Only heavies would beat only soldiers. Mix of heavies and soldiers would beat only heavies. RE: Heavies to 4 Damage - Extreme Ghost - 04-18-2014 10:44 PM (04-18-2014 08:29 PM)Alvendor Wrote: Would be interesting to see how it would work out if heavy's movement got bumped to 3 tiles. Do you think it would be overpowered so no soldiers are used anymore? I don't think that's practical without tweaking snipers and other units as well It's not just heavies vs soldiers If heavies could move 3 there would be no need to spawn anything other than soldiers&heavies An early rush of 5hp heavies & 4hp soldiers both able to get into range to attack any unit other than runners and both needing 2-3 units to take them out would just be too powerful IMO RE: Heavies to 4 Damage - Chemoeum - 04-19-2014 12:37 AM Heavies are technically defensive units, so I don't think any change would be required. They are heavy. They are strong and slow. Like anyone carrying a heavy object. And they are already good at defending bases, except when they are killed, which is pretty hard to do when they are boosted. |