Puzzle time - Printable Version +- One Man Left Studios Community Forums (http://www.onemanleft.com/forums) +-- Forum: General (/forumdisplay.php?fid=1) +--- Forum: Outwitters (/forumdisplay.php?fid=11) +--- Thread: Puzzle time (/showthread.php?tid=1158) |
RE: Puzzle time - TheQwertiest - 04-28-2013 07:17 PM new puzzle alvendor? RE: Puzzle time - Alvendor - 04-28-2013 07:27 PM (04-28-2013 07:17 PM)TheQwertiest Wrote: new puzzle alvendor? Think I have one from a really old game, will see if I find it... RE: Puzzle time - poweewee - 07-31-2013 03:48 AM Trying to revive an old thread here. So I came across this scenario in one of my games against thrutchy in the semifinals of the World Cup. I'm blue, he is red, and it is red's turn. I've forgotten how many wits each side has, but let us assume that red has 7 wits to work with, and that blue will have 7 next turn. There are no other units on the map (maybe the red medic downstairs, but it is irrelevant). What is the best move for red? RE: Puzzle time - [PETA] Doodat - 07-31-2013 04:00 AM Soldier in front of sniper move up one hex - 6 wits Sniper move up, shoot heavy - 4 wits Runner move between moved soldier and heavy, kill heavy - 3 wits Bottom red soldier move and kill sniper - 2 wits Spawn runner and move to where left most red soldier used to be - 0 wits RE: Puzzle time - TheQwertiest - 07-31-2013 09:44 AM I guess alvendor never found his really old game. my move on powee's puzzle would be move both soldiers to kill the farthest blue soldier from the spawn. then kill soldier next to it with sniper and runner. RE: Puzzle time - Syvan - 07-31-2013 01:13 PM Ok, soldier in front of sniper attacks the heavy and the sniper finishes it off. Soldier attacks the sniper. Runner steps on the top wit space, spawn new runner and move up to sniper. Should be a bunch of bad options for blue RE: Puzzle time - Thrutchy - 07-31-2013 02:13 PM Opening up my old wounds? I could have been in that position had i spawned a runner in the previous turn. Here is the actual turn and I had 8 wits. I shouldn't have lost that game. I had to make multiple mistakes to lose and somehow I did. I have no idea what I was thinking with all that excessive medic and sniper movement. RE: Puzzle time - poweewee - 08-01-2013 01:56 AM (07-31-2013 04:00 AM)Doodat Wrote: Soldier in front of sniper move up one hex - 6 wits The most solid move so far! Could blue possibly defend against this? (07-31-2013 09:44 AM)TheQwertiest Wrote: I guess alvendor never found his really old game. Blue might survive. Heavy moves and hits the lower 4HP soldier, spawn a new soldier and finish of the 1HP soldier. THen sniper moves in to kill red's sniper. (07-31-2013 01:13 PM)Syvan Wrote: Ok, soldier in front of sniper attacks the heavy and the sniper finishes it off. Soldier attacks the sniper. Runner steps on the top wit space, spawn new runner and move up to sniper. Looks pretty good too, but what about spawning a soldier to move and kill the 4HP soldier (the one that killed blue's sniper), and then the other soldier moves to kill red's sniper. Blue might survive this? (07-31-2013 02:13 PM)Thrutchy Wrote: Opening up my old wounds? I could have been in that position had i spawned a runner in the previous turn. Here is the actual turn and I had 8 wits. Yup, this was what I had in mind back then. I thought I was at a really deep hole. LOL RE: Puzzle time - [PETA] Doodat - 08-01-2013 02:04 AM Is there a better move? RE: Puzzle time - poweewee - 08-01-2013 02:50 AM I'm not really sure. But at that time, I figured that if this was the position of his units, then I was probably in a lot of trouble. Your move is one of the most solid I've seen so far. |