Bramble on par new take - 'prickle' action - Printable Version +- One Man Left Studios Community Forums (http://www.onemanleft.com/forums) +-- Forum: General (/forumdisplay.php?fid=1) +--- Forum: Outwitters (/forumdisplay.php?fid=11) +--- Thread: Bramble on par new take - 'prickle' action (/showthread.php?tid=1690) |
RE: Bramble on par new take - 'prickle' action - maconbot - 02-15-2013 08:05 AM Good idea as well. cons: Prickles are free for defender. Can't be offensive with it. If branch hp is still at 3, snipers would be basically powerless against them...leaving only heavies that can fight them well. If branch goes back to 2 and no wit reward for killing...now destroying a branch cost both a wit and a hp. But could still possibly be the more balanced approach to adding prickle. It does seem a little bit more natural than being able to shoot 1 space to prickle. But I like both. One possible fix to the defensive prickle approach would be ranged units don't get prickled. But there goes canon help...but fixes sniper problem. RE: Bramble on par new take - 'prickle' action - Ryzuma - 02-15-2013 01:39 PM What about 3 hp no wit for kill RE: Bramble on par new take - 'prickle' action - maconbot - 02-15-2013 04:40 PM Might make it balanced but a pain to play against as takes forever. Dropping it back to 2, with bonus prickle I think can keep the match turn count below 100 while still keeping fun. |