Mobi rushing on Skullduggery - Printable Version +- One Man Left Studios Community Forums (http://www.onemanleft.com/forums) +-- Forum: General (/forumdisplay.php?fid=1) +--- Forum: Outwitters (/forumdisplay.php?fid=11) +--- Thread: Mobi rushing on Skullduggery (/showthread.php?tid=2239) Pages: 1 2 |
RE: Mobi rushing on Skullduggery - Syvan - 08-08-2013 01:45 AM After I got worked over in a friendly by the same rush, I worked out a defense for adorables with a defensive mobi. Not sure about the other races, but I think the solution for Feedback is a bit easier than the other two. I recommend putting the runner on the upper wit space for vision. You need to see what units are coming out of the base spawn. The wits are really tight for the attacker, so if you start trading runners or see new soldiers exit the spawn, the mobi will be delayed at least a turn. To defend, put 4 hp soldiers against the base and when the time comes, use the mobi to solve whatever variant your opponent threw at you. From there you'll be on your own since the rush has many dangerous varieties RE: Mobi rushing on Skullduggery - [PETA] Doodat - 08-08-2013 02:49 AM I usually put my heavy on top for extra defense so they can't stuff up mid with a heavy. RE: Mobi rushing on Skullduggery - Syvan - 08-08-2013 03:56 AM Yeah, that's probably more important for races other than Adorables. I just put my heavy where it needs to be with a mobi. RE: Mobi rushing on Skullduggery - [PETA] Doodat - 08-08-2013 05:13 AM Oh yes, I think someone before mentioned a mobi defense, I'm sure there are many counters. I tend to stuff up mid and trade even, but I get better positioning because they are overextended. |