New Tile Idea? Captureable Spawn Points - Printable Version +- One Man Left Studios Community Forums (http://www.onemanleft.com/forums) +-- Forum: General (/forumdisplay.php?fid=1) +--- Forum: Outwitters (/forumdisplay.php?fid=11) +--- Thread: New Tile Idea? Captureable Spawn Points (/showthread.php?tid=1762) Pages: 1 2 |
RE: New Tile Idea? Captureable Spawn Points - brayton - 02-22-2013 04:50 PM Ive thought heavily about this while using OMG(Outwitters Map GeneratorTool) Id like it, excet nothing that mimics a special(like bombshell towers). Id like a healing spot. Being on it heals your unit by 1 every turn. mabey defense boosts(placed as far away from choke poinst as possible) Id like a capturable spawn point that produces exclusive units that are soldier spin-offs. This way, they have obvious weaknesses, and are costly, but have nichè abilities. . Like a faster and Weaker soldier(2 attack, 2 health,4 move), a range soldier with less damage(2 range, 2 damage, 2 health, 3 move), and a Spiked(damages melee attackers) soldier(1-2 health, 1-2-3 damage, 1 spike damage, 1 armor, 1-2-3 movement, 3 stamina). When stamina runs out it drops to the minium of all specs. Stamina drops 1 per turn of action. Recovery takes a turn per point of recovered stamina. Eg. At 3 stamina has 3 move, 3 damage. at 2 it has 2 move, 2 damage, at 1 it has 1-1. At 0, it cant move/attack. Though might cmplecate things RE: New Tile Idea? Captureable Spawn Points - ElPared - 02-22-2013 06:46 PM if it made special units it'd be cool if they were specialized versions of those units like above I'd like to see an exploding runner (no attack, but explodes for 2 damage to all adjacent hexes when killed), or a flying soldier that can move over obstacles and units but has to land between turns (so it can't land on top of an obstacle or unit) |