confirm to attack button - Printable Version +- One Man Left Studios Community Forums (http://www.onemanleft.com/forums) +-- Forum: General (/forumdisplay.php?fid=1) +--- Forum: Outwitters (/forumdisplay.php?fid=11) +--- Thread: confirm to attack button (/showthread.php?tid=1565) Pages: 1 2 |
RE: Undo/confirm to attack button - Taytaydu4 - 01-27-2013 12:23 PM (01-27-2013 11:59 AM)Dr.LASR Wrote:(01-27-2013 11:58 AM)Taytaydu4 Wrote: For the longest time I wanted an undo button, but then I realized people would abuse it and it would take away fro the game. So I am rather glad for the lack of undo buttons Ahhh i was only addressing the undo button thing, not confirm attack. I think confirm attack button would be great, especially when playing on the small screen of your iPhone/ iPod. RE: Undo/confirm to attack button - Dr.LASR - 01-27-2013 12:25 PM (01-27-2013 12:23 PM)Taytaydu4 Wrote:(01-27-2013 11:59 AM)Dr.LASR Wrote:(01-27-2013 11:58 AM)Taytaydu4 Wrote: For the longest time I wanted an undo button, but then I realized people would abuse it and it would take away fro the game. So I am rather glad for the lack of undo buttons Exactly my point. My finger alone covers over a quarter of the screen (01-27-2013 11:54 AM)Phyresis Wrote: Short term solution: Buy an Ipad. Also, I am using an iPad... RE: Undo/confirm to attack button - Ja Karta - 01-27-2013 01:06 PM (01-27-2013 12:07 PM)QuantumApocalypse Wrote: Start attacking, short of wits? Undoing would detract from the careful planning and execution of attacks. I could go either way on that one. Another option besides action confirmation (which shouldn't be on by default to be sure) is just the option to zoom. (Not that I haven't accidentally grown a barrier while trying to pan before, but still...) RE: confirm to attack button - Eijolend - 01-27-2013 09:15 PM I think there's no reason not to implement a confirmation like for moving, that can be turned on/off in the options. Meanwhile, you can drag attacks from your unit to the target, instead of just clicking on the target - you see exactly which unit is being targeted before you release. |