Reducing Time Limit for Turns - Printable Version +- One Man Left Studios Community Forums (http://www.onemanleft.com/forums) +-- Forum: General (/forumdisplay.php?fid=1) +--- Forum: Outwitters (/forumdisplay.php?fid=11) +--- Thread: Reducing Time Limit for Turns (/showthread.php?tid=2916) |
RE: Reducing Time Limit for Turns - Mag!cGuy - 01-14-2014 04:43 AM (01-14-2014 03:14 AM)jaxxinjr Wrote: But what is much more important in the stats you post is the fact that 1,000,000 people (!!) downloaded Outwitters but only 6,000 stayed. That should be shocking to the devs and worthy of investigating why, especially because this is one of the better iOS games. This perfectly expressed my own thoughts, I couldn't have said it better. I am not as stunned as you, but on the whole you are right, to my mind. RE: Reducing Time Limit for Turns - onealexleft - 01-14-2014 08:27 AM (01-14-2014 03:14 AM)jaxxinjr Wrote:(01-13-2014 04:25 PM)Juslas Wrote: 1 000 000 downloads The stat is that on average we were seeing 6k uniques per day. Not necessarily the same 6k per day (highly unlikely). The active community is far larger I would imagine, to sustain 6k daily. I'd have to run a monthly report to get a 'wider view' snapshot. RE: Reducing Time Limit for Turns - .Memories. - 01-14-2014 09:08 AM With that in mind, I'd suspect (read: completely guessing) there are around 20k-40k active players RE: Reducing Time Limit for Turns - TheGreatErenan - 01-14-2014 09:28 AM I am seriously considering asking Randall Munroe to do a calculated estimate and put it on what-if.xkcd.com. RE: Reducing Time Limit for Turns - game_taker - 01-14-2014 09:41 AM (01-14-2014 09:28 AM)TheGreatErenan Wrote: I am seriously considering asking Randall Munroe to do a calculated estimate and put it on what-if.xkcd.com. Do it!!!! DO IT!!!!!! RE: Reducing Time Limit for Turns - TheGreatErenan - 01-14-2014 10:35 AM Help me word the question in a succinct and yet sufficiently explanatory way? RE: Reducing Time Limit for Turns - Setorines - 01-14-2014 01:16 PM I think an interesting concept that really goes along with this idea is to actually let the players choose thier time limit when they set a game, perhaps even giving the option to take a turn every 5 minutes. With a system like this i would recommend that the game should not end if you miss your time, but rather your turn be forfeited. RE: Reducing Time Limit for Turns - TheGreatErenan - 01-14-2014 02:22 PM (01-12-2014 04:49 PM)QuicheLorraine Wrote: I am in my residency...I enjoy picking up my iPad, pushing aside some biometrics, and making a move or two while walking from 1 point in the hospital to another. RE: Reducing Time Limit for Turns - jchris98 - 01-14-2014 02:25 PM (01-14-2014 02:22 PM)TheGreatErenan Wrote:(01-12-2014 04:49 PM)QuicheLorraine Wrote: I am in my residency...I enjoy picking up my iPad, pushing aside some biometrics, and making a move or two while walking from 1 point in the hospital to another. Epic! RE: Reducing Time Limit for Turns - TheGreatErenan - 01-15-2014 10:01 AM I can't be the only person who thought about that, can I? |