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Puzzle time - Printable Version

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RE: Puzzle time - phineas94 - 09-17-2013 10:28 PM

Wasn't sure of the wit count but lets assume everyone has 6 wits. What move by blue guarantees a win for green on his next turn?

[attachment=391]


RE: Puzzle time - TheQwertiest - 09-18-2013 12:07 AM

turn order?

block red soldier on the wit space with 4 hp soldier.(1)
spawn runner up top and kill yellow runner(2)
move sniper and kill red runner(1)
move soldier and attack yellow soldier blocking the base


RE: Puzzle time - phineas94 - 09-18-2013 12:20 AM

(09-18-2013 12:07 AM)Pastil* Wrote:  turn order?

i knew 'd forget something.

Blue/red/green/yellow

(09-18-2013 12:07 AM)Pastil* Wrote:  block red soldier on the wit space with 4 hp soldier.(1)
spawn runner up top and kill yellow runner(2)
move sniper and kill red runner(1)
move soldier and attack yellow soldier blocking the base

That's basically it. With the FOW I actually had to be a bit more precise (which is why I thought it may tax a braincell or two for a few minutes)

Using the marvelous OSN hexmap what blue did was;
  1. Move runner to F10 and killed red runner
  2. Spawned a runner from top spawn and placed it at G5 but didn't kill yellow runner
  3. Moved soldier from E7 to H6 and attacked yellow soldier for 2 pts
  4. Moved soldier from D7 to G8

or in picture form

[attachment=393]

The bit I almost missed was not killing the yellow runner. If I had and red had something in the Fog it would've fallen apart. And then the blue soldier that attacked the yellow soldier had to go in that particular hex again to allow for stopping a hidden runner. Is there a toggle-able FOW option anywhere?


RE: Puzzle time - Juslas - 10-15-2013 04:27 PM

Puzzle time at turn 20: guarantee victory for teammate who will have 6 wits on his/her turn:
outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICAgN6lpQkM

There is no harm watching turn 20, since it is the wrong answer. And I really like my 2v2 partner, this is not to mock nobody, just to educate community about 2v2 team work.
Nature of 2v2 has this turn order aspect, teams had to learn to use it to their advantage. Simple advice is to kill units that have turn after you, with that guideline fluffy turns master in no time (not many matches needed, but those games take several months to complete).


RE: Puzzle time - terenceshiu2005 - 10-15-2013 05:28 PM

my partner has 8 wits on turn 21, i think he would be better to kill yellow heavy and soldier next to the runner, then spawn a medic to heal the 1 hp soldier, would it be different? Tongue


RE: Puzzle time - TheQwertiest - 10-15-2013 06:06 PM

[Image: 22dee6e83e40655757fc95e334a73c42.jpg]
Green has 7 wits.
What is the best move for Green

Turn order is Red - Green - Yellow - Blue


RE: Puzzle time - terenceshiu2005 - 10-15-2013 06:30 PM

move the soldier above the 2 hp yellow soldier and kill it (1)
move the 2 hp runner above the red heavy and kill the runner (1)
move the mobi to the runner's location and teleport the green heavy and hit the base down by 3 (3)
spawn a runner and move it above the 2 hp soldier on the right (2)


RE: Puzzle time - Thrutchy - 10-15-2013 07:02 PM

Yellow will win with that move, right? 2hp soldier to base and attack, far soldier move to attack runner, other soldier move to that spot to attack base.

It seems like the minimum you need over there is 2 runners on the base. Use the middle runner and a spawned runner to do that (3). Soldier to kill red runner near red base (1). Mobi-heavy attack base (3).


RE: Puzzle time - terenceshiu2005 - 10-15-2013 07:13 PM

You are right! Big Grin


RE: Puzzle time - TheQwertiest - 10-15-2013 07:23 PM

thrutchy got it right. Big Grin
guess it was too easy.. green actually had 8 wits but i lowered it to 7 cause thats all that was needed.
i guess it didnt really change anything